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Ferstofus

20 Game Reviews

6 w/ Responses

Nostalgia machine, hooray! Loved the tones of speech in the readme and the swf files, just perfect for that time/vibe. The sites too, all the references, awesome.

I feel like more of all of it would be nice to add even more immersion, even though what there is is already awesome on many fronts, don't get me wrong, but more content was needed to tip over the edge to me, let's say.

The responsiveness and design of the buttons and windows felt simple and perfect IMO, as it should to mimic Windows and the jokes were funny.

I also specially liked the mistakes and imperfections and overall roughness of the animations, I can almost see what the animator did when making those, lol.

And I guess I'd have the player be able to, say, delete, create and edit files and all that jazz if I was seeing this as 5/5, even if that wouldn't contribute to the jokes too much, but just for the immersion, again. Anything to make you believe you're in Windows XP and not in a parody of it (except when you enjoy the jokes).

But still, overall solid parody and throwback, loved it!

Kolumbo responds:

thank you so much!!

as far as this goes, i am working on an update - as a thank you to everyone for the support - that will introduce more windows stuff. as you can tell, the version here is focused on showcasing the old flash content, and the rest was just me going all out in what little time i had because i really really do love windows xp and was high on nostalgia the entire time i was making it.

other than that, i got some things you might find interesting cooking - keep an eye out

This is fun. The speed with which the level goes up I think is just fast enough to keep me on the edge while allowing me mistakes and time to think.

I felt that the dino accelerates really fast in the air and deacceleration goes slower making it hard to control, but I think there's some fun in that (also I believe bumping into walls cuts your max speed or something but still).

Would give me an easier time if I had more control but I dunno if the way it is actually fits a bit better with PukeBomb's style; speaking of which, I'd love if some ice creams randomly popped messages like "virus installed", "that was dumb" or "you're ugly" out of nowhere just to f*ck with the player.

Also again on gameplay, the wait-jump mechanic felt nice and rewarding for not losing my cool to manage to get out of a platform at the last second without jumping too low, but man, does it suck when I jump so high that the platform I wanted to land on slides under the screen (although if that's intentional, again, maybe it fits well with PukeBomb).

Other than that I'd probably suggest stuff to add some variety to the experience, maybe like a jump scare or two somewhere, or the music cuts to a tenor singing something super loud and eloquent, something random just to shake things a bit but still leaving the gameplay repetitive just to rub salt on the wound with the "you're a loser i cant believe you've been playing this long" achievement.

And I've found some bugs: if I die and go back to the main menu, trying to mute or change the music/sfx volume does nothing; also, on the first time I got to 500pts, the dinoholic achievement bugged and the pop-up on the bottom right kept popping in and out constantly and in the end I died and it just didn't count (refreshing the page and trying a second time was ok though); and not sure if that's a bug but pressing esc after game over just leaves me stuck on the screen.

Also, on the visuals, you can't go wrong with PukeBomb's art style, hehe.

So yeah, cool stuff, great job!

thiccastley responds:

Thanks for your review!

We're aware of the audio settings bug and are working on a fix
When putting out the game we decided to implement Newgrounds API stuff pretty last minute, and so things with that being broken will be fixed with time!

Thanks for playing our game, and we hope to see you try out our future updates!

Extremely captivating, the art and music is very good. I felt the gameplay could be a bit faster, perhaps it's the matter of a difficulty setting? Or maybe my pc is slow. Well, anyway, the experience is simple and enjoyable.

Well, that was nice. Mina is cute, and the game was relatively well designed. Although I'll admit I got softlocked a few times, even with the earthquake mechanic: the drill kept bouncing between two walls/blocks indefinitely. Fix that if you can, will you? Thank you for making this.

larrynachos responds:

Could you provide some more details about the softlock? I've been tweaking and changing in an effort to prevent that, the drill is 75% its original size and has gravity to naturally pull it downwards in the event of a loop. Do you remember what block in which level?

Thanks for the review!

Kinda cool. This type of puzzle game can really turn into something when you have the time to make a lot of levels, I realize you only had 72 hours. If you have a lot of ideas for more complex stages I think a longer version of this game would be pretty neat.

Maybe also work on the story if you want, that ending felt kinda sudden and underwhelming.

Also, not sure about the speed of the character. Felt pretty fast and hard to control for a game more about the puzzles than the platforming. But I could be wrong, didn't prevent me from beating the game at any rate.

Anyway, good job!

RedCocoa responds:

Thanks for the feedback!
Yeah, I had more content planned. In fact, I'm working on an expanded version (that features a story with an ending I didn't have to come up with 20 minutes before the game jam deadline lol) on and off right now. Can't say if/when it comes out but it's in the works.
Also yeah, the character feels too fast. Won't change it in this version but the full version is slower paced and focused more on puzzles.

The messages between stages were cool. Very fitting for the theme of the game. Not sure the music helped with the mood though. I was expecting something more relaxing, rather than gamey. High quality product though, nonetheless.

Fun

Yeah, not a big deal, just a small addicting game. The same music and sounds make it quite boring. And I found myself exploding the same bubble more than one time. Don't let things like this to happen in future games, ok? It had a nice background, though. Ah well, it's your first submission...

Stylish and enjoyable

A great concept went into this game. The gameplay was very well done and the animation wasn't bad either. The same for the music and the sounds.
I just don't understand what is the linkage between "perspective and viewing both sides of the story" and those sad and pessimists mesages that were showed in the game (some of them were funny, but the most were like that). Still, this gave the game a different atmosphere, so I won't complain about it.
And you guys could put at least something while the game loading to show if it will end soon or if I'll have to wait for more time than I want (and I don't think I'll always have the patience for that...). It would be better.
But this is still a great game! So great that I can't think of any important improvement. Keep it up :)

Too simple

You could put more levels and maybe more details on the drawings. More musics, more movement, more fun to the game. This was just some very small time waster...

AWESOME

Excelent game! I liked everything in it. The little action scenes that appear between the battles were great, and they were awesome in the Mecha-Death battle.And the way to fight Phantom ghost form was creative.
All the weapons were nice, the acessories, the power ups, the bosses. Dawn, I don't see anything that could be improved. Even when something is a bit bad it always have some good point on it.
Very well Sakupen, you must be proud of yourself. Oh, and I can't help myself: I've got all the meedals : 3

I will err again, but may my apology be swift and sincere.
My greatest dream is peace on Earth.

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